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Hey!
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I'm Thibaud and I make games. Here's a bit of what describes me best:
- I'm 22, I live in France and study at Supinfogame
- I do game design and game programming, mostly with Unity using C#
- I love designing gameplay and scripting it afterward
I'm working on ULTRAFLOW 2 atm ;>
Down below are all the playable games I made/was part of.
ULTRAFLOW 2
Still minimalist and awesome 2016 | Game designer - Developer - Graphic Artist 8 months | Uncomplete - Upcoming
Ghost Recon: Wildlands
PS4 ONE Upcoming Open World Tactial Shooter 2015 | Game designer 4 months | Uncomplete - Upcoming
I worked on this project during a 4 months internship at Ubisoft Paris Studio. I was part of the Digital Services team as a Game Designer. My missions consisted on designing online and digital services focused on ARM problematics. I worked on the matchmaking, some social, economic and cross platform features (that are still under NDA) and the DLCs.
ULTRAFLOW
Minimalist puzzle game on Android, iOS, Windows Phone 8, Kindle & Web 2015 | Game designer - Developer - Graphic Artist 6 months | Complete - Released
Watching someone flick the ball and fail will likely give you this fever, you know, the "I'm better than you, let me do this" one. But you'll fail as much. It has been featured on Gamejolt, itchi.io, Google Play Store, App Store, Amazon App Store, Windows Phone Store and Unity3D (and Baidu). Also the Windows Phone 8 version has been selected for the Unity Offer Program! The overall rating is 4.5/5, with more than 3,500,000 players on all platforms worldwide. I worked with 4 fine peeps, Franck (with whom I've made 16), Gautier, Theophile and Maxime. I designed and developed the game, graphics and tools with Unity3D and published it on several platforms (Android, iOS etc.). - Website | Presskit | Twitter | Facebook | Youtube playlist -
HiLight
Poetic memory game on Android, iOS and Windows Phone 2014 | Game Programmer 3 months | Complete - Released
In this game, you'll have to reproduce sequences of inputs and travel through 75 procedurally generated levels. Here's the website with download links. The overall rating is 4/5, with approximately 30,000 players (or a lot lot more, I don't know for sure). I developed the game system and gameplay loop, integrated a part of the UI and optimized the port on Android and Windows Phone.
16
Retro platformer on PC & Web
2013 | Game designer - Developer - Graphic Artist
2 months | Complete - Released
In this game, you'll have to create your own pixelated characters and control, explode and/or sacrifice them to progress. There's 56 levels for about 2 hours of fun and rage. We attended the Casual Game Cup 2013 with it, and we won two prizes, the Audience Award & Most Original Universe Price. I would rather not call it a casual game though. You'll find it here, here, here and here. The overall rating is 4/5, with approximately 15,000 players. I worked with Franck. He made the levels and the musics. I designed and developed the game and graphic aspect using FlashPunk.
Squid Squad !
Multiplayer First Person Squid on Windows 2014 | Gameplay Designer 7 days | Prototype - Released
This (buggy) prototype is a local multiplayer FPS where each player controls a tentacle. You can plug up to 10 mice and Xbox 360 pads and try to move & shoot angry robot teenagers. Here's the download page. I worked with Tom Victor. He made the graphic assets and the multi controller support. I developed the game system, controls, AI & the weapon system. - Download Page -
PatchWork Ballet
Ballet x Twister party game on Android 2014 | Game Programmer 2 weeks | Prototype - Unreleased
The concept is to have 4 fingers on a single screen (think Twister). Each one of them controls a member of a ballerina doll that has to execute a procedural choreography. You can download the game here, but it's buggy and may not work on your device. I worked in a team of 10, including my classmates Tom Victor & Chloé Ravallec. I developed the game system & gameplay, a level design tool and optimized the port on Android using Unity3D. - Download Link -